It is acquired at level 3 and it adds DEX to damage rolls instead of STR. With 4 levels into Knife Master we also get 2 Sneak Attack bonuses, Accomplished Sneak Attacker, Uncanny Dodge and Debilitating Injury. Especially useful is Bewildered Injury because it reduces the AC of enemies that have been struck by our Sneak Attacks. Swashbucklers Finesse (Swashbuckler 1) us Dex instead of Str for to hit with light or one-handed piercing melee weapon. Dervish Finesse (Swashbuckler ACF Whirling Dervish 1) As Swashbucklers. Damage: Splintered Spear (Wizard wood specialist) make spear use INT instead of DEX for to hit and INT to dam instead of STR 3+INT/day CMB/CMD/STR-checks: Knowledge is Power (Wizard, Arcane Discovery 5, 10, 15, or 20) INT on combat maneuver checks, CMD, and on STR checks to break or lift objects. You can use a lance one-handed while mounted, so the difference between 16 and 18 strength isn't big enough that you need to bend over backwards to hit 18 at level 1. Dex: Dexterity adds to Ride and the Cavalier's bad Reflex saves, but because the Cavalier is likely in full plate you likely won't have high Dexterity. Dex based characters are viable because of the bonuses to AC, Touch AC, and Reflex save. Str based characters are viable because they have a higher Flat-footed AC, can use armor with a higher bonus, and don't need feats for a basic attack for either accuracy or damage. It's a trade off.
Power Attack isn't that good for you early on because you don't have full BAB, plus you'll be incurring an extra -2 penalty from Spell Combat, but once you get Dimension Strike you can basically guarantee a full round of hits by targeting Touch AC, so this will be a good damage boost later in the game. The best ones for you are probably the ones with the 'Runic Mageblade' property, because these will cancel the -2 Attack penalty that you incur when using Spell Combat. Manticore Skin Boots (+4 Nat Armor, +10 Move) If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Improved Critical (Dueling Sword), Greater Spell Penetration. Gets better as he gains access to medium armor. ... Regongar's class skills include Athletics, Knowledge (Arcana), Knowledge (World), Persuasion and Use Magic Device. Wrath, like Pathfinder: Kingmaker, has the enormous challenge of translating one of Paizo's Pathfinder Adventure Paths into the digital realm. The damage won't be fantastic, but it's a cheap way to get a little extra damage. This is great! Improved Unarmed Strike 9. Combat Reflexes gives you extra AoOs to capitalize on this, and helps you fight spellcasters, as you have a chance to get 2 AoOs on them when they're casting spells (once when they start casting, and once when they release the spell). Enduring Blade The Magus depends on intelligence and gets all knowledge skills, so a Magus can serve as the party's librarian. Unless specifically noted in a magus arcana's description, a magus cannot select a particular magus arcana more than once. The duration will only be a few rounds, but the extra attacks should net you quite a bit of extra damage. Devoted Blade Dodge, Weapon Finesse The Magus is an arcane Striker, and primarily functions in melee combat. Ghost Blade (Su): Ghost touch and Brilliant Energy are both very situational, and brilliant energy is hugely expensive to use. This is fine, but it consumes 4 of your Enchantment points, which is almost never worth it. Required fields are marked *, Pathfinder: Kingmaker – Basic Magus Builds. 11. The last point can go into STR to decrease Encumbrance further, as he will be wearing Heavy Armor by the end of the game. Shield, Shocking Grasp, Grease, Enlarge Person, True Strike, Magic Missile, Snowball 1. Emphasis Mine. Arcane Redoubt (Su): Even if this were an immediate action, it would still be highly situational. Assumptions: Pathfinder Society (20 Point Build, 12 Level Progression) As he gains levels, a magus masters arcane secrets that supplement his magical and martial attacks. This Arcana also lets you enchant your weapon with Brilliant Energy, which bypasses armor and shields. 17. When they're attacking the same target, they'll each get +2 to hit, and a free Attack of Opportunity (AoO) when one of them crits. For example, if you have 3 points, you can add +1 to hit and damage, +1d6 Fire, and Keen (doubled critical range), or simply +3 to hit and damage. Dispelling Strike (Su): Potentially very powerful, but it costs too much to use. Rod Mastery (Su): There aren't a lot of rods that contain spells. Prescient Defense (Su): This is good against solo enemies, but it's too expensive to maintain. But a viable Arcane Archer-in-a-can? Unlike other classes, you don't have to worry about Arcane Spell Failure in armor when you gain these proficiencies in this way. 6. Similarly, Spell Resistance is a big problem at certain points of the game. Their out-of-combat utility is limited. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. This counts as a Full-Round Action. By this level the damage will be 4d6, which isn't going to win any fights, but you could potentially do this every turn. Fireball, Displacement, Haste, Vampiric Touch, Slow Minor Spoiler: You might not make it to level 18, depending on how much side content you do, but there are a lot of ghost enemies right around the point that you'll hit level 18, making the Ghost … So 3 times per day, you can fire out a swift action Hellfire Ray that does 405 damage (as long as you can hit with ranged touch attack, which you really should). Improved Unarmed Strike 1 level in a spontaneous arcane spell casting class (magus included) and 5 ranks in arcane knowledge. Either is perfectly viable, but you'll need 1 or 2 extra feats as a Dex-based Magus. After that 2 points should go into CHAto increase the effectiveness of his spells and increase number of casts. You also limit your weapon selection a bit by going Dex, because you'll always want Agile weapons for at least the Early game. You can replace this feat with Crane Wing, and replace Crane Wing with whatever Weapon Focus feat you want. 5. 11. This interacts with Spell Combat, meaning that you can cast Shocking Grasp, make a weapon attack to deliver the spell, and make all of your regular weapon attacks that round (at a -2 penalty). The magus can cast one spell per day as if it were modified by the Still Spell feat. And if you have an eldritch bloodline it has to be draconic. just picked up the game and Magus is what I wanted to try. Fencing Grace or Slashing Grace Steady Hand (+4 Dex, True Strike 3/Day) or Lightest Touch (+6 Dex, infinite Reduce Person) – Artisan items, ask for 'something to increase speed' Jolt (+5 Scimitar, Runic Mageblade, +1d6 Lightning), Dex 2. You are required also to take Flamboyant Arcana, which is terrible, so I wouldn't bother unless you plan to use Deadly Stab or Stunning Stab frequently. Exotic Weapon Proficiency: Dueling Sword 7. There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. Improved Critical Minor Spoiler: You might not make it to level 18, depending on how much side content you do, but there are a lot of ghost enemies right around the point that you'll hit level 18, making the Ghost Touch feature handy. Pool Strike, Arcing (Su): The range isn't fantastic, but this is flashy and exciting. 21 ): The magus can sniff out other spellcasters. I recommend you take Outflank on all of your melee fighters. Crane Style, Spell Penetration Dueling Swords are Finessable and there is an excellent endgame +5 Agile Dueling Sword with 18-20 Crit range called Bloodhound. Crane Wing He can cast an empowered spell and still make all of his attacks in 1 round. This is particularly good for an Eldritch Scion, who will be better at Use Magic Device thanks to their high Charisma. There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. Outflank The spell stays charged until you actually hit, so it's not wasted unless you cast another spell. 13. Wand Wielder (Su): A wand of shocking grasp won't deal a ton of damage by itself, but it grants you an extra attack per turn using Spell Combat, which is certainly worth the 15 gp after low levels. Leviathan's Gift (Robe, Maximize Metamagic 6/day) – Artisan Item Maximize Metamagic Rod This stacks with other enchantments up to +5. This content requires the base game Pathfinder: Kingmaker - Enhanced Plus Edition on Steam in order to play. Benefit: Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the brilliant energy and ghost touch special abilities to the list of available options. Crane Riposte, Combat Reflexes Blind Fight If you don't want to dump Str or Cha, leave them at 10, leave Dex at 17+2, and wait until level 16 to bump Int. 7. Enduring Blade (Su): The 1 minute duration on your blade enhancements really hurts, especially for long fights. He gains an additional magus arcana for every three levels of magus attained after 3rd level. Dimension Strike Bane Blade costs an extra Pool point for enchanting your weapon, but it's worth it. 6. Ghost Blade. If you don't want to dump Cha, leave it at 10 and drop Int to 15, then bump it at level 16. 9. Spell Shield (Su): Helpful, but expensive to maintain. Pathfinder Kingmaker (the CRPG) Magus Arcana feats and how does ranged sneak attack work? On a wizard this might be alright, but if you'r every silenced you can just start hitting people with you magically enhanced weapon. Which one would YOU choose? They use spells with focus on enhancing weapons and armor. Dex Build Magus Arcana (Level 3, 6, 9, etc): This is primarily the way (aside from feats and spells) that you will customize your magus. Magus Arcana As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. In campaigns with a lot of enemy spellcasters, this is a must. At level 11, this improves, and a Magus only has to expend Arcane Pool Points equal to 1/2 the level of the spell (rounded down, minimum 1). If you have long fights (common as you grow in level) or like to have several fights back to back, this can save you a huge number of arcane pool points. This means that weapons with a high Crit range are even better for you than they are for most other classes. All Games > RPG Games > Deep Silver Franchise > Pathfinder: Kingmaker - Enhanced Plus Edition > Downloadable Content > Pathfinder: Kingmaker - Arcane Unleashed. The Magus is as much a martial class as it is a casting class, if not more. Str Build Greater Spell Penetration, Critical Focus. Arcane Accuracy is always useful. Cone of Cold, Vampiric Shadow Shield, Cloudkill, Baleful Polymorph 5. Starting at 3rd level, a magus gains one magus arcana. 15. I think the result is a powerful, well-balanced character that deals respectable damage per round and has a lot of combat support and out-of-combat utility choices from spellcasting. Dodge, Improved Unarmed Strike All the classes are quite similar to the pen and paper version of Pathfinder, so if you've been rolling d20s with your friends for years you already know the basics of what to expect.. The Str and Dex builds aren't that different, really. There are a couple of things to know about getting into playing a Magus. 3. Sword Saint and Eldritch Scion get alternate abilities instead of Spell Recall. You'll probably want one with 18-20, but 19-20 is passable. A basic overview of a couple functional single-classed Magus builds, and recommendations to modify them for other archetypes. Better than the revamped Magus-- perhaps not. Critical Strike (Su): With a keen scimitar, you have a reasonably chance of scoring critical hits, and being able to cast an extra spell as a swift action means a lot of extra damage. Spell Shield is considerably better. Bane Blade Dimension Strike makes all of your attacks this round target Touch AC (TAC). Reflection (Su): Expensive, but definitely worth it. Prescient Attack (Su): You are not sneak attacking, and very few enemies rely on dexterity for AC. 3. You should be able to get a +1 around level 5, and you get access to progressively better ones fairly regularly. Disintegrate, Scirocco, True Sight. Starting at 3rd level, a magus gains one magus arcana. I support a limited subset of Pathfinder's rules content. Thundering Scimitar of the Bear God, or Wand Mastery (Su): Most of your important spells won't require a save, which makes this less useful. 15. Your email address will not be published. Spell Penetration will be extremely helpful with this. Regardless, these are all good picks: 1. I explain the differences between the types of magus that exists in Pathfinder kingmaker and how to build them. Human Eldritch Knight/Illusionist STR … Magus is a class in Pathfinder: Wrath of the Righteous.Magus combines both magic and weapons while in combat. To unlock Dragon Disciple at level 5 we need 5 points in Knowledge (Arcana), s… 5. Spell Blending (Ex): You already have the vast majority of the spells you will want to cast, but this opens up a lot of options for you. Spellstrike 18. Lawbringer (+8 Str Mithral Plate) – Dragn's Masterpiece Item That's aka … 3. 7. Power Attack 15. Combat Reflexes Broad Study (Ex): This makes multiclassing into Wizard or Witch somewhat viable, but because you need to be level 6 to take this arcana, your spellcasting abilities in the second class will be miles behind. 1. He does well as a melee attacker throughout the game and can be a very effective tank or off-tank beginning around Act 2, with the right spells. Increase Dex at levels 4 and 8, bump Int at level 12. Int-based Magi are able to copy scrolls into their spellbook the same as a Wizard, so you aren't limited to your spells selected on level-up. Disruptive (Ex): Mages are scary, and this is one of few ways for non-fighters to get Disruptive. Thundering Scimitar of the Bear God (+4, +1d6 Sonic, +1d6 Lightning, +5d6 Lightning (save for half, DC 24 Reflex) on crit), or I recommend taking the Crane Style feat so you can Fight Defensively all the time. Close Range (Ex): This opens up a lot of options for Spellstrike, including Disintegrate. It's a high level example, but it's a beautiful concept. Pathfinder: Kingmaker. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Magus combines both magic and weapons while in combat. In general, you'll want to go: This ability gives you the ability to enchant your weapon with properties that match your alignment: A Lawful Good Magus will probably get the most out of this ability, since most enemies are Evil and/or Chaotic. Pathfinder : Kingmaker ... You'll have noticed Magus Arcana selections of Empower, Maximise and Quicken. This is fine, but it consumes 4 of your Enchantment points, which is almost never worth it. Any magus who meets the prerequisites for a magus arcana can select that arcana. Spell Recall Empower Metamagic Rod 13. Also note that many colored items are also links to the Paizo SRD. Seize the Moment, Greater Spell Penetration. Blind Fight Home » Guides » Pathfinder: Kingmaker – Basic Magus Builds. Arcane Accuracy 3. Magus Arcana. When a Magus casts a spell with a casting time of 1 standard action, they can also make all of their weapon attacks at a -2 penalty. By spending 1 point from his arcane pool, the magus gains the scent special quality for 1 hour per magus … Here's a brief summary of what equipment your characters should be using around Endgame: Str You decide. 3. Translating a Pathfinder Adventure Path like Wrath of the Righteous is no easy task. Of course, you can use Spell Recall to recall Shocking Grasp for the same cost, and Shocking Grasp with no modifications does the same damage and grants you an extra attack thans to Spell Combat. If you need a shield bonus, cast Shield or pick up a Mithral Buckler. This is a little costlier, at 2 pool points per use, but lots of very tough enemies can have 40+ AC and 8-10 TAC, which makes this a great nova ability. Find your Pathfinder: Kingmaker game directory (if using Steam, this will typically be at: C:Program Files (x86)SteamsteamappscommonPathfinder Kingmaker) 3. 9. Arcane Accuracy (Su): Less costly and less effective than Accurate Strike, but still pretty good. Magus is a class in Pathfinder: Kingmaker. Devoted Blade is great – depending on your alignment. There are some good longswords late, but it might be a bit of a suffer. This guide is mostly going to focus on the 'vanilla' Magus, and not the Archetypes, but I'll point out a few important distinctions here and there. This is a Magus' bread and butter. Broad Study (Ex): This makes multiclassing into Wizard or Witch somewhat viable, but because you need to be level 6 to take this arcana, your spellcasting abilities in … There are a lot of other good non-Agile Dueling Swords throughout the game, starting at level 5. 5. you could add two effects and drop 4d6 extra damage on creatures of the opposite alignment. Magus Arcana As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. #8. kaymarciy. Arcane Scent (Ex) ( Blood of the Moon pg. Arcana 5, Mobility 3, Persuasion ... Scimitars have nice synergy with magus, so here we go. 17. Empowered Magic (Su): Damage spells are your bread and butter, so 50% more damage is nice. This is fine, but it consumes 4 of your Enchantment points, which is almost never worth it. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. You only get to use this once per day, which can be a very important choice. Concentrate (Ex): Most of your concentration checks will be to cast defensively, so your best bet is to take Combat Casting instead. Dragon disciple would be picked up at level 6 then if you do meet all the other prerequisites. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Quickened Magic (Su): One extra chance to murder something as a swift action. 15. Magus Arcana As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. 11. Maneuver Mastery (Ex): The Magus really isn't the type of character to be doing a lot of combat maneuvers, but Trip wouldn't be the worst choice anyone has ever made. 9. Minor Spoiler: This adds +2d6 Force damage against everything you attack for the duration. Community Hub. Arcane Deed (Ex): Many options won't work for a Magus because you're not treated as having a point of Panache, and only a couple of the remaining options are remotely worthwhile. Belt of Physical Perfection +8 Imagine a Maximized, Empowered disintegrate. Spell Penetration, Weapon Focus (Scimitar) 13. Take whatever weapon you want, but I recommend Scimitar. 1. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. Shield of Dawn, Stoneskin, Dimension Door, Greater Invisibility Unless specifically noted in a magus arcana's description, a magus cannot select a particular magus arcana more than once. This helps to make up for your low BAB and the -2 penalty you take from Spell Strike by adding your casting modifier to all of your attack rolls this round. Mirror Image, Blur, Glitterdust, Effortless Armor (if Str-based, and you don't need it until level 7+) Lingering Pain (Su): Very situational, but very good. You can take advantage of this by replacing the Weapon Focus in the Str build with Exotic Weapon Proficiency (Dueling Sword), and obviously taking Improved Critical (Dueling Sword) instead of (Scimitar). You don't have a lot of poor high-level choices. Blind Fight makes you immune to Gaze attacks and helps you deal with concealment, which are both big problems later in the game. Eldritch Arcana This mod adds the Oracle class, new spells, magic-themed feats, character traits, and other fun things from PnP Pathfinder. Pathfinder Kingmaker: Valerie Builds (Tank, Dragon, Kinetic, Bard), Pathfinder Kingmaker Class Tiers Ranked Guide, Pathfinder: Kingmaker – Basic Starting Guide, Pathfinder Kingmaker: Feats List (Effects & Prerequisites), Con 14 (13 if Eldritch Scion, bump at level 8). Luckily there are some good ones. This Arcana also lets you enchant your weapon with Brilliant Energy, which bypasses armor and shields. I support a limited subset of Pathfinder's rules content. Use whatever Finesse weapon you want, but I recommend using Rapiers or Scimitars. Outflank Magus arcana that affect spells can only be used to modify spells from the magus spell list unless otherwise noted. Main Campaign Companions Regongar - Tank/Melee DPS Overview. 'Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. Hat of Mental Perfection +8 Eventually, you can apply up to 5 Enchantment points to your weapon, and use them to grant other properties to your weapon. Arcane Accuracy (Su) : The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all … Unless specifically noted in a magus arcana's description, a magus cannot select a particular magus arcana more than once. Magus Arcana As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Notably, this also gives the Touch spell the ability to crit when your weapon crits, not only on a natural 20. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. The DC to concentrate will be absurdly high if you hit with even a mediocre damage spell, which effectively turns off the enemy caster for a turn. Pool Strike, Clinging (Su): The damage from Pool Strike already isn't great, and an extra arcane pool point is too pricy for so little damage. This makes your weapon enchantments last 1 minute per level, instead of just 1 minute, at the cost of 1 additional Pool point when you enchant your weapon. Use this early in a fight to really mess up someone scary. Still Magic (Su): This can be helpful for escaping grapples or escaping ropes, but you spend most of your time in combat waving your hands around, which makes this fairly situational. It's still worth it unless you're True Neutral, in which case you get nothing. Magus is a class in Pathfinder: Kingmaker. When you absolutely, positively have to drop somebody, this is how you do it. Because you have Touch of Fatigue as a cantrip, you can (and should) do this every round, even when you're out of spell slots. Weapon Focus, Combat Reflexes Hasted Assault (Su): Haste is one of the best buffs for combat characters, and the Magus is no exception. The Magus must have 1 hand free to use this ability. Arcane Cloak (Su): Bluffing and hiding isn't really part of the Magus' skill set. 'Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. As a Magus, you have two basic options available: Strength-based or Dex-based. Don't bother taking this until fairly high levels when the damage from favorites like Shocking Grasp begins to lose its luster and ray spells become more prevalent. Rod Wielder (Su): There aren't a lot of rods that contain spells. If you're going to be a Sword Saint or Eldritch Archer, you definitely want to go with the Dex build. Arcane Redoubt, Greater (Su): Very costly, very hard to time, and very expensive. Your Arcane Pool gives you points equal to (1/2 your level) + (your casting modifier), so you might be a bit starved at first but you'll have plenty of points for most maps by mid-game. Your email address will not be published. The Magus doesn't have that problem, and 2d6 bonus damage against whatever you're righting is fantastic. Dodge, Weapon Finesse Jolt, or If you want to use this on casters, there are much better ways to surpress casters. Bane Blade (Su): Bane weapons are normally hard to justify because it is so difficult to predict what you will be fighting. Spellstrike and Spell Combat allow the magus to deliver touch attach spells alongside normal attacks, which can make for some very impressive damage output. This Arcana also lets you enchant your weapon with Brilliant Energy, which bypasses armor and shields. Spellbreaker (Ex): Combined with Disruptive, this makes you a major problem for enemy spellcasters. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... but an Eldritch Scion in this game can use spell combat with his innate metamagic from Magus Arcana. Outflank Black Salt (+5 Rapier, 2 points of damage to a random ability on hit, cannot reduce an ability below 7). Because you'll be saving more Pool points for Spell Recall, Enduring Blade is good to help conserve points for a vanilla Magus. Arcane Pool Additionally, a Magus gains Medium Armor proficiency at level 7, and Heavy Armor proficiency at level 13. Flamboyant Arcana (Ex): A Magus should never need Derring-Do, and with only 2/3 BAB it will be difficult to rely on Opportune Parry and Riposte. Greater Belt of Perfect Components (All level 1, 2, 3 spells are Extended and Empowered) – Pitax Tournament At this level there are a lot of very scary spells to worry about, and this provides a very effective defense mechanism. Pathfinder: Kingmaker - Arcane Unleashed. 12. They use spells with focus on enhancing weapons and armor. Hat of Mental Perfection +8 He gains an additional magus arcana for every three levels of magus attained after 3rd level. Silent Magic (Su): Very situational. Maximized Magic (Su): Take the biggest spell you can cast, combine it with Empower Magic, really ruin someone's day. Crane Style The Magus doesn't have that problem, and 2d6 bonus damage against whatever you're righting is fantastic. If you only plan to use Agile weapons, you don't need Fencing Grace or Slashing Grace; there are a number of good Agile weapons, especially Rapiers. This allows you to cast a Touch spell and make a weapon attack to deliver the effect of the spell. The Magus list focuses mainly on combat-relevant spells that prioritize damage and enhance mobility. If I understood how feats work, you only need dodge to get the crane style. Pool Strike (Su): If you're low on spells but still have some arcane pool points to burn, this can be a tempting option. The first computer version of the tabletop classic, Pathfinder, the game uniquely offers a companion-focused story, massively detailed character development, and the ability to run your own kingdom. As a Swift Action, a Magus can recall a spell that they have already cast, by expending Arcane Pool Points equal to the level of the spell. pathfinder: kingmaker; Page 173 of 176 < Prev 1 ... Not as good as a Magus for melee (I do not have Magus Arcana), but much better than a Magus in spellcasting. You cannot prepare spells with the Still Magic Arcana, therefore you cannot prepare spell scrolls with it either. Ghost Touch allows you to deal full damage to ghost enemies, instead of half damage. Regongar is a Magus, which is something of a mix between a warrior and a mage. Hi, I was wondering if any of you with access to the beta have played Magus or had Regongar in their party and would be able to share what Magus Arcana are available in the game? Pool Strike, Thunderous (Su): Most enemies won't care about being deafened, and most things won't take any additional effect from sonic damage. Other archetypes will have fewer uses for their Pool points, though, and might want to take Wand Wielder instead, to get an expanded spell selection for their Spell Combat swift action. 17. 4. I initially had the Crane Wing and Crane Riposte feats in this build, too, but Crane Wing has been patched not to work with Spell Combat, so it's not worth it anymore. Install Unity Mod Manager 2. Accurate Strike (Ex): Costly, but crazy effective. Installation: 1. You can get a much better return for your arcane pool points from other arcanas. Crane Style, Spell Penetration And because you cannot apply Metamagic effects to scrolls, you cannot apply Magus Arcana to … The Magus class has its own spell list with a few unique spells. Pathfinder: Kingmaker – Regongar Builds Becomes decently competent tank from level 5 and on. Improved Critical (Scimitar), Seize the Moment Blind Fight This is Elmindra's eldrich arcana mod upgraded for 2.0.6 From RedJordan's Github's edited version. Spell Combat The Full OP Build of the Kinetic Magus doing insane amounts of damage at high levels. Regongar starts off with odd STR and DEX , so putting 1 point into each is highly recommended as soon as possible. The Pathfinder: Kingmaker wiki is a collaborative community dedicated to building a database for everything related to Owlcat Games' isometric, party-based RPG. Although why did you take improved unarmed strike? As he grows in … Vanish and Invisibility can be very handy for you, too, if you have the slots for them. Devoted Blade (Su): Most of your enemies will be susceptible to either Holy or Unholy, and these abilities allow you to bypass DR and do a ton of extra damage. Here are the builds. At level 1, you can give your weapon 1 Enchantment point, giving it a +1. Regongar is the character with the highest base strength in the party. The magus must have the arcane redoubt magus arcana and be at least 12th level to select this magus arcana. If you're one of the corner alignments (Lawful Good, Chaotic Good, etc.) ... primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. These points can be used to enchant your weapon. Familiar (Ex): Familiars are fantastic, and they can deliver touch attack spells for you and scout for you. Arcane Edge (Su): Keep in mind that bleed damage is not ongoing bleed damage.
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I've played this character in the previous campaign(s) of our group and it got retired. The idea was to create a strong social character that also fulfills the role of a classical rogue (disabling traps and opening doors). She still has some use in combat, but is very squishy and should stay hidden or behind the tank at any time.
Vashta Nerada (name origin) is a female half-elven rogue. She used to work as a courtesan but found people tend to pay more for the possessions of her clients than the clients for her services. Being a trained courtesan she has no problem to seduce victims and infiltrate mansions and strongholds. Her social skills and profession allow her to penetrate strong security measures and obtain objects of desire while the owner is fast asleep.
Name: Vashta Nerada
Race: Half-Elf
Class: Rogue/10
Ability Scores
Raw:STR: 10 DEX: 18 CON: 10 INT: 14 WIS: 10 CHA: 18
Equipped:STR: 10 DEX: 22 CON: 10 INT: 14 WIS: 10 CHA: 20
(Point Buy 25:STR: 10 DEX: 16 CON: 10 INT: 14 WIS: 10 CHA: 16, +2 DEX Race Bonus, +2 CHA from level 4+8)
Combat
Hit Points: 10D8
Initiative: 8
Use Dex Instead Of Str Pathfinder Used
Reflex: 13 Fortitude: 3 Willpower: 3
Armor Class: 22 Touch: 16 Flat-footed: 16
CMB: 7 CMD: 23
Shortbow: Attacks: +16/+11 Damage: 1d6+2 Crit: 20/x3
Shortbow(30 feet): Attacks: +17/+12 Damage: 1d6+2 (+5d6 +5 bleed on Sneak Attack) Crit: 20/x3
Dagger: Attacks: +14/+9 Damage: 1d4 (+5d6 +5 bleed on Sneak Attack) Crit: 19-20/x2
Feats
Use Dex Instead Of Str For Damage Pathfinder
(5 regular + 1 skill focus from race)
- Point-Blank Shot – +1 attack and damage on targets within 30 feet
- Precise Shot – No penalty for shooting into melee
- Weapon Finesse – Use DEX instead of STR on attack rolls with light weapons
- Weapon Focus(Short Bow) – +1 bonus on attack rolls with one weapon
- Skill Focus(Perception) – +3 bonus on one skill (+6 at 10 ranks)
- Skill Focus(Stealth) – +3 bonus on one skill (+6 at 10 ranks)
Rogue Talents
(4 Normal, 1 Advanced )
- Bleeding Attack: A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack.
- Fast Stealth: This ability allows a rogue to move at full speed using the Stealth skill without penalty.
- Trap Spotter: Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap.
- Sniper's Eye: A rogue with this talent can apply her sneak attack damage on ranged attacks targeting foes within 30 feet that benefit from concealment.
- Stealthy Sniper: When a rogue with this talent uses the Stealth skill to snipe, she only suffers a –10 penalty on the Stealth check, instead of –20.
Traits
- Charming: Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
- Elven Reflexes: One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. You gain a +2 trait bonus on Initiative checks.
Equipment
(62000 GP at level 10)
- Darkwood Shortbow +2(8350)
- Dagger +1(2302)
- Mithral Chain Shirt +2(5300)
- Corset of the vishkanya (3000): As a free action, the wearer can compress herself to fit through tight spaces as though affected by a squeeze spell (Advanced Race Guide) for up to 10 rounds per day. While using the corset's magic, she gains a +5 bonus on Escape Artist checks.
- Cloak of Elvenkind (2500): +5 Stealth
- Eyes of the Eagle (2500): +5 Perception
- Vest of Escape (5200): Hidden inside these are magic lockpicks that provide a +4 competence bonus on Disable Device checks. The vest also grants its wearer a +6 competence bonus on Escape Artist checks.
- Belt of incredible dexterity +4 (16000): +4 Dexterity
- Boots of the Winterland (2500): The wearer of these boots is able to travel across snow at her normal speed, leaving no tracks. (And more)
- Hat of Disguise (1800): This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell.
- Headband of alluring charisma +2 (4000): +2 Charisma
- Mind sentinel medallion (3500): The medallion grants a continuous +2 resistance bonus on saves versus mind-affecting spells, spell-like abilities, and supernatural abilities.
- Sleeves of many garments (200): The wearer of these sleeves can, when she slips them on, choose to transform her current garments into any other nonmagical set of clothing.
- Apprentice's cheating gloves (2200): The wearer of these gloves can employ mage hand and prestidigitation at will.
- 2648 GP for other equipment and toys.
Skills
(ranks only, 11 ranks per level)
Skill | Rank | Total |
---|---|---|
Acrobatics | 10 | 19 |
Stealth | 10 | 30 |
Diplomacy | 10 | 18 |
Disable Device | 10 | 22 |
Disguise | 10 | 18 |
Sleight of Hand | 10 | 19 |
Sense Motive | 10 | 13 |
Perception | 10 | 24 |
Bluff | 10 | 18 |
Knowledge (local) | 5 | 10 |
Linguistics | 3 | 8 |
Climb | 4 | 7 |
Intimidate | 3 | 11 |
Escape Artist | 2 | 11 |
Swim | 1 | 4 |
Perform (Dance) | 1 | 9 |
Knowledge (dungeoneering) | 1 | 6 |
Situational Bonus:
- +10 Disguise when using Hat of Disguise
- +5 to find and disable traps (Trapfinding)
- +3 Reflex/AC vs traps (Trap Sense)
- +2 Resistance bonus versus mind-affecting spells, spell-like abilities, and supernatural abilities
- +1 Bluff/Diplomacy versus characters that are (or could be) sexually attracted to you (Charming)